#include "gameengine.h"
#include "game.h"
using namespace engine;

GameEngine* GameEngine::_gameEngine = NULL;

int main()
{
    SDLInit();

    GameInit();

    GameStart();

    eg->Main();

    //GameEngine* eg = new GameEngine(xxx);
    //eg->Main();

    GameClean();

    SDLClean();
}
